Kingdom of Vamont

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Kingdom of Vamont

Zaekron Zakanese

Flag of the Kingdom of Vamont.PNG

Flag of the Kingdom of Vamont

Established 1998
Defunct 2005
Population 13 (2003)



Organization Staff Society

King Jesse

King Drake

King George

Queen Pristine


Vamont Rexina (1998-2002)

Vista Rexina (2002-2005)

Largest Place Vamont Global (2004)

"O` Zakanese"

National Motto

"Hail Vamont!"

Website [1] (Now operated by the Vamont Cina)






The Kingdom of Vamont ("Zaekron Zakanese" in the Carsiekan Language, or "Vamonts Zaekron" in Vamontian Carsiekan) was a micronation established in the 1998 aftermath of the dissolution of the Kingdom of Carsieka by the Carsiekan residents of the Vamont Rexina. It was created as a new regime to replace the deposed Archme Monarchy and reinstate Carsieka as an entity as well as to inherit Carsieka's Rexinas and assets. Though it failed to accomplish these original aims, the Kingdom went on to thrive as an independent nation up to its merger with DaeZae in 2005. Vamont continues to exist today as the Vamont Cina.

Etymology and Symbolism

The word Vamont came from a dream had by Prince Jesse, in which it meant "Grand Mountain". The name was given to Jesse's Carsiekan Rexina, which was in close proximity to the main royal Rexina, Rainbow Archme Hills, to emphasize the growth of Carsieka "from a hill to a mountain". Jesse intended for his Rexina to become Carsieka's "mountain" overlooking the world.

In post-Carsiekan times the name Vamont came to be associated with the legendary Mount Vamont volcano in Vamontian spirituality-mythology. Lord Death, a mystic, later claimed to have a revelation that Mount St. Helens was the true identity of Mount Vamont.

The symbol of Vamont was the Surpluz, today the symbol of DaeZig. It originated in the Carsiekan Book of Symbols drawn by King Johnathan in the mid-1980s. The symbol, meaning "Unity", was one of the three Rexina Symbols of Rainbow Archme Hills. During the Vamontian period, the Surpluz was known as the "Vamont Symbol".


The Vamont Rexina in San Miguel, California, was a late addition to Carsieka's roster of estates. The five-acre land was not of particular significance as it contained little of use to the Carsiekan Crown. What was of use was offered under highly restrictive terms. Bixbite Centerpoint, referred to as a "Castle" by the Rexina's owners, and named inaccurately (the central attraction of a Carsiekan Rexina was supposed to be called a "Centerpiece", not a "Centerpoint") was a frail uninsulated wooden structure barely comparable in quality to a movie set. The inside of its painted facade was inelegant and unfurnished.

Rexina "Vamont" officially offered horse boarding, VIP dining, a large shed for any purpose and discounted sales of miniature goats. A spare livestock corral was designated an amphitheater.

Prince Jesse constantly tried to earn a reputation among Carsiekan royalty, despite being greatly underage. The Vamont Rexina was the test range for the successful Bike Train concept which put young Carsiekans to work hauling cargo on the rural dirt roads of San Miguel. The Union Western Transportation Company was based at the Rexina, and exploited three Leaderboys (train pullers) to move cargo and royal gifts, sometimes travelling as far as Estrella (a few roads away). The Prince also secured for Carsieka an agreement with a local welder to work on Voolou Rockets.

Classic Years

The Kingdom was proclaimed shortly after the acceptance of the Authoriative Decision to Dissolve the Moon Kingdom and Remove from Association its People became inevitable. Vamont, out of all the Carsiekan principalities, was the most vocally outspoken against Carsiekan dissolution and the most aggressively defiant of the order to disband. The devotion of Prince Jesse to Carsieka as a vision was so intense that he betrayed nearly every Carsiekan institution and declared an enemy nearly all of his fellow Carsiekans over their support for dissolution. Upon his recognizing that "Carsieka" was no more and would have to be replaced under a new name (possibly permanently), a ritual was performed at Vamont in which a sand dome bearing the Rexina's name was created and abandoned. This was declared to represent the future history of Vamont: a civilization that would stand for ages and leave magnificent ruins in its wake.

Vamont was declared the "Head Group" of Neo-Carsieka and the successor state to the Moon Kingdom, inheriting the sovereign claims to Luna and the divine mandate of King Johnathan. The Vamontian King, Jesse, received the Carsi Stone from Lazar II along with official recognition of these claims. Vamont also asserted at the time that all of the Rexinas and all of the Subjects of Carsieka were merely in a state of dessertion: their independence and return to American life was not recognized as legitimate. The latter claims were not recognized by Lazar, though they were supported to an extent by the royals of the Tuplene Farms Rexina (another holdout estate).

Vamont began to threaten ex-Carsiekan estates militarily, attempted to win their loyalty by offering to aid them in illicit activities, and, perhaps most bizarrely, claimed that the 1998 named storm Hurricane Bonnie was a "plague" brought by ally Bonnie u Estrella to ravage the United States for outliving Carsieka. This pattern of over-the-top antics became constant. Zarmont was founded by post-Carsiekan visitors to Rainbow Archme Hills as a parody of Vamont. Vamont subsequently threatened to bomb Zarmont's garden shed headquarters.

Jesse's Kingdom remained small, with a member count below 10. Little development took place in the late 1990s, as most national resources were focused either on maintaining the Rexina or antagonizing ex-Carsiekans and the community at large. The King Father, a notorious village drunk, failed to improve the Bixbite Centerpoint, which eventually collapsed during a storm. In 2000 King Jesse, Eric u Lorense and Samantha u Bonita were all suspended or expelled from their local school under post-Colombine policy after teasing the idea of blowing it up. At around this time July u San Miguel was briefly appointed Grand Vizier. Though he advocated reconciliation with the post-Carsiekan community, he too was insane, and spent most of his time on the job either personally engaging in "Beast Battles" or wandering the Vamont Rexina drinking water out of a water balloon until he threw up. July was the inventor of the legend that an ancient meteor remained embedded in the earth near the Rexina well and that its magnetism held open an inter-dimensional portal to "Lunar Carsieka".

In 2001, the Vamontian royals and ex-Carsiekan Alessa u Heritage were able to persuade the Maxwell Family to found Lupe Rexina on their land outside Atascadero in the name of "Carsieka".

Relocation and Genzit

The main base of Vamont was relocated in 2002 to Lassen County when the royal family decided to move there, in part due to their worsening reputation in San Miguel. The new parcel of land the family moved to was christened the Vista Rexina (Sky Palace) and the central section along the length of a creekbed (the Vista Centerpoint) was devoted exclusively to "nationalized purposes". Relocation provided a "fresh start" for Vamont, provided access to a fresh recruiting base and geographically separated Vamont from its Carsiekan ambitions.

After construction at the Vista Rexina (hampered by the devastating impact of goat heads on Bike Train tires) finished and a new Staff Society was formed out of the "Northern" recruits, the renewed nation of Vamont was instructed by King Jesse to devote all attention to the creation of a culture. This directive was welcomed universally by Vamontians, and in particular, by those elements who wanted to see Vamont grow out of its post-foundation belligerence. To support the Kingdom's various labor needs and as a gesture of goodwill to the local community in the manner of Carsieka, the Norsefort camp was established at the Vista Rexina.

Between mid-2002 and mid-2003 Vamont developed more rapidly and productively than at any point in its history. At the end of the Cultural Drive Vamont had gained a distinct identity and the nation was overtaken by a rich culture based on Vamontian Moon Cult spirituality. Though because of the lack of a population of reproductive age it could not be called "ethnic", a solid break-away of custom and artistic tradition had been achieved from both Carsieka and the Western World. Vamont by July of 2003 had a number of its own Rexinas, albeit on a weaker basis than the Carsiekan model. These Rexinas provided Vamont with community and ceremonial space and their resources such as stone and scrap metal, and though they were typically a far cry from Carsieka's "Middle Class Palaces", their mere existence provided national prestige and autarky.

The Throne changed hands for the first time in 2002, and for the remainder of Vamont's history, would no longer be under the consistent control of a single individual. King Drake, Queen Pristine and King George, each with their own focus (spiritualism for Drake, civic society for Pristine and institutional development for George) and Jesse passed the throne among themselves as if it were their common property.

In addition to Vamont's cultural and spiritual achievements, there were also achievements in the fields of science and technology. In 2003 Vamont set out to investigate "de-evolving" chickens into dinosaurs as an offshoot of a size-oriented breeding program. Two small telegraph networks were completed at two Rexinas, and a chemical research program was established. John Williams jo Vamont, a Fusor builder, is credited with the first viable Neo-Carsiekan power generation strategy. Vamont Global, the first Carsiekan or Neo-Carsiekan online presence, gave birth to parallel online Vamontian communities.

Cyberization and Union with DaeZae

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Demographic Makeup

Vamontians were between five and eighty-five, but the majority of the non-royal member base was under 20, and, until 2003, mostly under 16. The archetypical Vamontian is a Tween (10-12). Though Vamontians tended to be mature and sophisticated for their age (one of King Jesse's qualifications), Vamont's extremely young demographics hindered its acceptance as a legitimate movement. The state turned down calls to appeal to adults, considering adults to be "set in their ways" and guilty of "ageist prejudice".

The concept of age-derived maturity being a social construct was one of the tenets of Vamontian belief, and as an experimental compartment, Vamontian history does appear to validate the theory that it is possible for human beings to mature much faster than Western society believes.

Vamont's ethnic composition matched that of California.

Government, Politics and Spirituality

The Vamontian government of 1998-2005 is almost always referred to as a monarchy, but in practice, after 2002, "Monarchial Staff Society" became more accurate. Originally Absolutist in nature and possessing few formal institutions, the country in 2002 went through a phase of repetitive rapid formation and dissolution of institutions known as the Beaurocracy of The Week. After 2002 the perpetually-changing framework stabilized into modular departments each headed by a specialist.


Vamont's stated aim at various times was to take over the world. All of the micronation's actions must be read with this as the possible context. Vamontian politics generally followed two trends: inward development and outward expansion. The "Builders" (Culturalists) and the "Destroyers" (Imperialists), forever opposed, and never able to gain complete control, functioned much like the Western stereotype of the Eastern concept of Yin and Yang.

Public Front

After relocation in 2002, Vamont kept its nature as a micronation as more or less an open secret from non-members. When dealing with new associates or outside parties, it masqueraded as the so-called Vamont Organization, which put on a variety of socially acceptable disguises in order to successfully solicit aid or create tolerance for its operations. The Vamont Organization, with its elaborate structure and hierarchy, was nothing more than the Vamontian state using different names and titles.

Staff Society

One of the primary reasons, if not the paramount reason, for the micronation's success was the clear purpose of citizenship. Only a minority of Vamontians were "just citizens". Everyone had a job of some kind, from High Inquisitor to Water Specialist. The population of one dozen was the government and vice versa.

Within the Staff Society, one's seniors were, usually: the King or Queen, and (if they were not a divisional head themselves), their divisional head (often the person who recruited them), meaning that no one had to follow anyone's orders save their mentor and by extension the Monarch. This reduced the chance of disgruntlement and rebellion.

Global-Lassen Split

The most serious division to happen in Vamont took place in late 2003, when the Vamontian Internet Wing (Vamont Global) under Vistaista jo Vamont, Fighting Spirit (a foreign advisor) and Zim the Black Comet, set up an autonomous "Vamontian" online community drawing members from all over the World Wide Web. Originally intended as a communications development project, Vamont Global actually became the first Neo-Carsiekan Cyber-state. Scores of new people loyal to the monarchy but constituting a different (often Otaku) culture multiplied the size of the national base, populating chat rooms and forums. Most of them did not have social ties to the "true" Vamontians in California, but carried the Vamont name with pride, being successfully integrated into a "new" culture conceived by the Globalists. They proclaimed the Vamont Empire, which was to have Jesse as its ruler but would exclude the California-based Vamont that the "Global" Vamontians knew nothing of. This entity gradually merged back with the Californian Vamont through 2004, but divisions persisted up until Vamont-DaeZae unification. This is where the tradition of "Multiple Vamonts" (IE Lorense, Risardya and Vamont u Tiui) comes from.

Vamontian Cult

The Vamontian Moon Cult has always been distinct from the main-line Carsiekan and DaeZig Moon Cult, separated by its subscription to Vamontian Mythology. The canonization of the Books of Vamont created a narrative in which the adoptive Guardian Spirit of Vamont, Grake, presided over the development of Vamont. Within this narrative, post-Carsiekan Vamont was continually navigating supernatural forces unleashed by the fall of "Heavenly" Carsieka. The idea of spiritual actors needing to be dealt with took a large role in the affairs of the Vamontian nation, whereas under the Carsiekan spiritual system, spiritual complication was considered as having ceased after the discovery of the divine Carsi Stone. The Tiki System was put into effect and the Vamontian Prophets were empowered politically. Vamontians were required to pay tribute to the supernatural entities of legend.


Among few micronations with true militaries, Vamont was quite possibly the most militarized micronation in the world. A majority of Vamont's institutions doubled as engines for possible aggression (military or diplomatic). Every national resource was screened for possible military application. Structurally, the Vamont Golden Spangled Army was divided into three branches: the Army itself, the Vamont Golden Spangled Navy and the Vamont Golden Spangled Air Force. The Army was equipped with an array of indigenous weapons such as the Pussad, primitive swords and spears, some firearms, and BB guns, with bungee cord catapults and primitive rocket launchers (using store bought model rocket engines) serving as artillery. The Navy possessed two motor boats, a kayak and numerous radio control toy boats stripped of their features and decals and converted to drones. The Air Force also possessed drones and war kites and was in charge of missile development.


Vamont's economic system was structured after Carsieka's. It relied on resource-sharing between Subjects and Rexinas and the good will of the national base. The government rarely spent U.S. Dollars on items or materials, preferring to scavenge them from its Rexinas instead. Rexinas had a Cache:, a small area (fenced in the case of Vista) where all collectable surplus wood, scrap metal, loose bricks and rubble, empty jars, machine parts, torn fabric blankets, and miscellaneous refuse excluding household trash was dumped. If the government needed something, it would search these repositories for it (or for a substitute, or things to fashion a substitute from) before expending U.S. Dollars on the need.

The Vamontian Kingdom didn't have an economy perse, but it did have a national currency, the name of which changed depending on who was ruling (the Jay for Jesse, the Gee for George, the Pi for Pristine and the Dee for Drake).


The objective of King Jesse's cultural drive was to completely sever Vamont civilizationally from the United States and the world at large and to realize Vamont's existence as an ethnic body. This resulted in the development of one of the most sophisticated micronational cultures of all time. It is not an exaggeration to say that Vamont pursued "ethnic" status more aggressively than any other Carsiekan polity in history.


The word "Vamontian" was first used in the 1998 play The Terror. The meaning of "being Vamontian" changed throughout the nation's history. Before 2002, it was, to a gradually lessening degree, synonymous with "Neo-Carsiekan". Vamont continued the Carsiekan philosophical tradition, relying heavily on the ideas of Brian u San Miguel and Bonnie u Estrella to separate itself from a Western viewpoint. It also continued King Johnathan's practice of Worldwide Consolidation. Though Vamont was laid out within this framework, new non-Carsiekan members brought new ideas and over time the royal regime abandoned more and more of Carsieka's identity. In 2005 the identity of a Vamontian was built off of loyalty to King Jesse's polity, with a varying emphasis on one's cultural assimilation. Vamontians' sense of national identity during the Genzit period was fierce and it had nothing to do with Carsiekan heritage.

Society and Customs

Vamont's top leaders emulated aristocratic traditions, including etiquette. Etiquette was used as a means to assimilate the general subjectry. Different salutes were introduced during the cultural drive as mandatory greetings and parting rituals. While obedience to authority was mandatory, individualism, within cultural constraints, was encouraged. Vamont broke from the United States in promoting the use of an "outdoor voice". The Vamontian character was loud and unruly, dominant and aggressive yet "old fashioned" in its sense of civility. The 2004 play I'll Hit You With My Cane portrayed Vamontian etiquette in a nutshell.

Vamont, like DaeZig after it, harbored a pronounced dislike of other civilizations' gender norms, but did not take a Feminist approach. A woman's merit among men was judged by her machismo, and she could be an equal among men. Femininity was equally tolerated in women as well as in men, but feminine people were expected to fill a feminine role.

Mysticism and Legends

The Books of Vamont, the Northern Codexes, and early literature such as The Castle In The Sky and Clash of The Titans are dominated by a mythos of prophecies and metaphysical encounters that form the foundation of Vamontian Spirituality, and they inspired the practice of Vision-Seeking, itself inspired by the Carsiekan Moon Legend. Vamont rejected the Occult as Daemonistic and evil, forging its own path to the spirit world in pursuit of "Christ-like" figures and seeking to tame "monsters" along the way. From Bonnie u Estrella Thought came the need to reject as unfounded until otherwise proven all spiritual systems and understandings of the world. Vamontian spirituality promoted human agency (humans were seen as a high race of beings powerful on unphysical planes, not a lowly species) deferring to wise elder spirits to lead the way. The Vamontian Kingdom and the world in general were seen by the Vamontians as a stage controlled by spiritual forces influenced by levers of power pullable by human beings. These levers were protected by locks, puzzles and powerful beings who guarded them jealously or for ethical reasons. The Vamontians believed in Fate and saw the ultimate destiny of their nation as predetermined, changeable only by controlling the levers of spiritual power beyond the world.

Visual Art

The engine of cultural development shunned conventional visual art. Drawing and painting as an art form was "too Eastern and Western". Visual art was so limited to decorative designs and symmetrical poster-murals, which could be quite elaborate. As images for the sake of expression alone were not a medium, creativity spilled over into the field of decoration, resulting in many things made in Vamont being heavily decorated.


Indigenous Vamontian music was a major expressive medium and a major dimension of Vamont's cultural distinctness. The Klang, the Vamontian Bong and the Una were all indigenous members of the Vamontian ensemble (which also included conventional drums). Vamontian instruments (such as the one-stringed, individually-tuned Una) emphasized Vamont's organizational capacity to act as a Collective. These instruments produced an indigenous sound heard only in Vamont. Sheet music, written in the Vamontian Music Symbols, survives for three un-named songs.

Narrow acceptance of non-Vamontian Classical and Traditional music pieces shows general patterns that are now called the Royal Vamontian Musical Preferences due to King Jesse's aggressive control of the government line.


As in Carsieka, Theatre was quintessential to Vamontian culture, and became practically a way of life, blurring together with spiritual ritual and state ceremony. Together with indigenous music (usually included), plays and presentation-roleplays were the primary expressive medium in the Kingdom. Dozens were produced, often only becoming a script after they were acted for the first time without one (Freestyle). Some were never repeated. The most often-repeated are now remembered as the Vamontian Theatre Classics.

Vamontian ARG, a genre of Live Action Roleplay, had its origins in Vamontian and ultimately Carsiekan Theatre, as an evolution of Freestyle that did away with the audience.

Games and Sports

The cultural drive invented a number of board and sheet-of-paper games, the names of most of which have been lost to time. These include inaccurately-named Vamontian Jumanji and Vamontian Checkers (which actually resembled Checkers). These were promoted as alternatives to non-Vamontian games. King was a Vamontian card game using Vamontian Suits of the 59-card Grand Deck.

Vamontian sports invented by the drive to create culture included Bat Golf and Course Tag. Shortly before the foundation of DeathZig, a project was started to make a Bat Golf computer game.

So-called "Beast Battles" were part of Vamontian culture, and while animals were not to be harmed in these events, the danger of harm to both humans and animals was high. Three times, a Beast Battle resulted in a human injury requiring medical attention. Only the incredible risk of lawsuits led the Vamontian government to abolish the practice in 2004.


Like Carsieka before it, Vamont promoted its own concept of fashion. Loose-fitting rainbow-colored Selsks were conceived to go along with Uggs and Sweatpants, but Vamont did not have the resources to tailor outfits for its citizens.

Vamont's Staff Society came to favor the "Casual Militaria" look.


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Vamont modified both Carsiekan and written English.

Quasi-Primitivism and Improvisation

With little equipment such as power tools available on demand early in its history and with limited materials, Vamont had to appropriate components and materials from unusual sources in order to make things. This spawned a tradition of improvisation that lasted as a proud pillar of Vamontian culture long after Vamont's resource base increased. The Drake Energy Collector at the Vista Rexina, for instance, was made out of artillery shell casings. Junk was recycled and items repurposed in accordance with Carsiekan philosophy, and where Vamont lacked the resources or skilled workers necessary, improvisation was employed, giving birth to new traditions of Vamontian construction.

Vamont held Hunter-Gatherer societies and early civilizations such as Ancient Egypt in high regard and sought to emulate them where it was not of modern necessity not to. Hunting with bows, fishing with spears, and using tents as seasonal dwellings was encouraged. Blending together modern materials and primitive designs and vice versa to produce inventions like the Shay (a small corded wooden car with an electric motor) was also a Vamontian tradition.


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See Also

Vamont Empire

Vamont Rexina

Vista Rexina